Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Hotel Mario: The 13th Hotel [CDI game]

[I thought it was going to be a normal day... I was just dumping the Hotel Mario's source for future uses, but I never expected... I'd find that...
One of the files dumped was a level, the 13th Hotel, which had an unique cutscene. I was so excited to test it, I used my emulator to play it the quickest as possible. The opening cutscene begun: It was the original intro, but Mario was alone. There was a really creepy music in the background. The next scene was the place where Bowser was suposed to stay, but he was not there. Instead, his right hand was still over the rock, but bleeding. In his place, there was what looked like a huge stack of metal, bleeding. I was utterly scared at that point. The next scene was the place where Mario and Luigi walks talking about the picnic, but noe one was there, not even Mario. That huge red mushroom which was suposed to be there was broken, and there was blood. The skies were gray all the time. Mario reached the front door of the kingdom. The board was blank, with huge marks of claws and blood. Mario didn't say nothing, just picked up the letter. The next scene was really unsettling. It was Mario in close up, reading the letter. His eyes were completely black, and the skies changed. Mario was talking in a kind of demonic enchant. In the next scene, I was shocked. He looked to Luigi, who was dead in a iron stack, and said some glitched noises. Mario kept looking at Luigi with an amused glare at the eyes for around 8 seconds. The next scene was the "Condemned" board. But instead, it was written "YOU ARE Condemned", there were claws marks and lots of blood around the bricks and over the soil. Mario comes up, faceless, with white and black clothes, holding his bread box, which was blank. The background was some sort of red board of demons. Two messages blinked in a frame in the bread box: "13th Hotel" and "HELP ME". The next scene was the princess waving over the pipe, she kept doing that, with the scene blinking sometimes. Then, suddenly, she disappeared, and there was blood over that pipe. Mario came up, with a messed up red color with a hellish style, with static in the BG, saying more demonic talking, in whispers. Then, Ludwig's ruined castle appeared. The scene was looking abandoned, with mist around the place. Mario appeared again, pointing up, like in the final frame of the Intro, but his eyes were black, the BG was different and it was glitching up. For a short moment, he had red pupils facing me. Next scene: Mario walked like in the Toast cutscene, it was completely black, all what was there was the dead Luigi. Mario stayed like that for a few seconds, and then, a closeup. His right eye was popped and hanging out of the place, and he was stabbed on the belly. A demonic voice said "MARIO IS DONE FOR", and static came up. My game froze.]


This is the video that I could record, before the game crash, along my entire emulator:




Zelda 3D

When I was a child, one of my favorite games was the Legend of Zelda: Ocarina of Time. Anyone who's played it can probably figure out why, even if they don't particularly find it their favorite. Naturally, as a very popular game, it spawned a lot of rumors and legends, especially back in the day when communication through the Internet wasn't as common. Most of these legends are false, but sometimes a surprising amount of truth can be found in them.
A while ago I had read an article about early versions of Zelda 3D (as it was called in development), and apparently these early versions were incredibly different than the released version. It was modeled after the original Legend of Zelda rather than A Link to the Past, and as such was a lot more free roaming and adventurous than the one we got. At the time, it sounded awesome, and I even found myself wondering why they had abandoned the project. I concluded that it was probably due to the technical requirements of such a feat. Still, one thing that especially stuck with me were the pictures. Some were nondescript, nothing special, but one showed a large expansive desert environment. There was a palm tree and a small oasis near a much more primitive-looking Link, as well as some enemies. Past that, however, was just sand, stretching to the horizon. The thoughts of what might lay beyond that desert seemed to stick the image to my mind.
After that we skip several years. The article was only a vague recollection, nothing important. I was hanging out at the local game shop with one of my friends. He's telling me about his day, and tells me how some guy came to sell his missing son's old video games. He showed me them and they were all normal games. A few Wii games, a few Gamecube games, and a lot of Nintendo 64 games. Still, the only one that really caught my eye was a red cartridge with no label, except a piece of tape with the word "ZELDA??" written over it in marker. Naturally, this got me curious. My friend didn't share my curiosity, but he didn't think he could sell the game and just let me take it home for free and indulge myself. Naturally, I did.
The moment the game started, I realized it wasn't the Zelda I was used to. The title screen was nothing but a nondescript "The Legend of Zelda." No subtitles, no fancy font, no music, just those words in black bordered lettering. The background wasn't from OoT or MM either. It was an overhead view of what could only be called ancient ruins. They looked very sinister and grotesque, similar to something from Majora's Mask, only without any hint of the mystical atmosphere that accompanied any Zelda game. They were simply unnerving. Still, this didn't stop my curiousity, it only kept me going.
As soon as I press start, the game begins. It skips over any file screens and dumps a blocky-looking Link into an empty black environment. And when I say black, I mean black. There was nothing separating ground and sky. Just blackness. The only thing that let me notice that the game even worked was a temple in the distance, similar to the one in the opening. Moving still seemed to work fine, suggesting that something probably glitched with the textures of the ground and sky. Still, it seemed strange that nothing happend to any other textures. Entering the temple was my only choice, so I took it.
One thing that is worth mentioning is that the game started with no music, just deathly silence. However, the closer you came to the temple, the more music was available to hear. Well, it wasn't really music. It sounded like moaning, similar to the ReDeads in OoT, but more tinny and badly recorded. Every once in a while some sobs could be heard, but they were quickly stifled.
Entering the temple made everything seem more like a Zelda game, but something caught me eye. Rather than the textures being worse than those in OoT, they were better. There was more detail in everything, but it was all dingy and rotten-looking. Extra polygons only served to make things look more grotesque. The random blood splatters didn't help anything, either. It didn't take long for me to realize that the entire "dungeon" could hardly be called Zelda-like. Puzzles usually only consisted of pulling a lever or pressing a switch. In fact, there weren;t even any sliding blocks. There were no enemies, either, but the blood splatters on the walls soon served to be warnings of booby traps. Some become inescapable, and simply send you back into the darkness again. Others are escapable, but still extremely creepy and...depressing. The dungeon was riddled with the low-poly remains of dead adventurers. and sometimes they even gad items on them. The items could be picked up, but the inventory screen seemed unfinished, and the game only auto-equipped the first three items picked up since there was no accessible inventory screen. After several gruesome deaths and retries, I find my way to a door marked with a scratched-on eye, similar to the ones on the Lens of Truth and various other objects. Entering this door reveals a boss battle.
The music by this point had changed, and I only realized it by the last room. The moaning had never looped once, but still seemed to change according to the mood. A discordant violin melody started playing, but the rest of the sound remained nothing but moans, sobs, yells, and weird scratching. It was never enough to rise past the level of "background noise" but it still remained unnerving, almost as if it wasn't music at all, but monsters that were wandering somewhere in the temple.
When I said "entering the room revealed a boss battle," I was not entirely honest. It could only be called a boss battle by the most generous standards. It featured an empty room with the same textures on the walls as the rest of the temple. The only out-of-place aspect was a giant face on the other side of the room, colored as gray as the walls surrounding it. Its skin seemed stretched over its head and lined with the wall, so it looked as if the wall was growing a face. Moss seemed to be growing over its closed eyes and cracks were apparent everywhere on it. Still, the door I came in was locked, and the only thing to do was approach. I did so, carefully, making sure nothing was waiting for a surprise attack. I went up to the point where I was nearly in contact with the face. Nothing. It was still there, with its sunken eyes and cracked lips. I attacked it with my sword. The sword went through, and made an incredibly vulgar flesh-ripping sound, but nothing happened. It remained there. I attacked some more, and still more, until eventually the music stopped. Soon the cacophony of violin music became even louder and the moans started up even stronger, and then something happened. In one movement, its eyes opened, staring at me with dry, souless eyeballs. And then...nothing. The music was still louder, but I continued to attack the face with no reaction, until it simply had enough, ripped to shreds, and fell away in a fire, in typical Zelda fashion, revealing a door. The music had stopped. There were no more moans, screams, anything. I went through the door.
What a fool I was. That was only the tutorial.
The screen was replaced by a white screen, followed by a moment of extremely loud static. I jumped, but it was over almost instantly. The white screen was replaced by endless desert. The one from the image. I was in shock. By that point, I was creeped out enough to turn the game off. Still, that respite didn't last long, I had nightmares of the game. Normal nightmares, nothing weird about them (it was, after all, a pretty creepy game). However, what frightened me the most was something I skimmed over while I played and realized afterwards. The game chamged each time I started over. When I tried to take the same path through the labyrinth, I always ended up lost and confused. By the time I finished, I was relying on instinct.
I kept going the next day, stopping only to eat and go to the bathroom. When I turned it on, I was still at the desert, even though there was no file screen. This time it was night, I walked. Sometimes I would walk for 20 minutes only to find a half-sunken obelisk, or the ruins of what looked like some village hut. Other times there would be a skull or a few bones, but nothing more noticeable than that. Other times I would see great expanses of oasis and tropical forests. I found my first enemies here. They were similar to tektites, only with larger bodies, mostly containing their large eye. They had thin, long legs and would still attack by leaping. only when they hit you, they would pin you to the ground and attack. Soon the sun rose, and I continued walking. Sometimes I would find small tombs. These were almost always similar in style to the first dungeon, only without the moaning and no bosses.
What I did find was information. Runes scribbled onto the walls that could be read. The description would almost always be vague, with phrases like, "...and knowledge shall guide...way to heavens..." Sometimes they would be followed by other comments, but most writing seemed glitched and unintelligible. It seemed to be a history, though. The maps I'd sometimes find confirmed it. I simply explored, and after a while, I learned to let instinct guide my way. Soon I found the next dungeon, a large pyramid rising out of the desert...upside-down. Over it, straight up to the sky, was another large upside-down temple. It stretched so far I couldn't see the top. But I couldn't keep going. I needed sleep again.
The next day came, and I entered the dungeon. It was like all the small tombs I would find, only a bit more perilous. More bottomless pits. chasms, spike traps, and monsters this time. Long arms that would grab you from out of the wall like wallmasters, only these simply threw you into the traps, killing you. What probably used to be ReDeads and skeletons. At the end of this dungeon, I found a large spiral staircase. I followed it up and up until I reached what seemed to be the top. It took two hours of climbing, but the time seemed to fly by. The top was merely a platform with a large, ornate arrow pointing off an edge. Since there was nowhere else to go, I jumped. The screen again flashed white, and I was in a new area.
This went on for the next few weeks. There were many places to visit, and at times I could find the borders where one locale met another. I started to name the locations I had been to, but although I started knowing all the places intimately, there never seemed to be an end to new locations. Sometimes I would go through one door and come out on the other side of the world. Places didn't behave by constant rules of space, but it became easier to find my way regardless. Each time I revisited a place, it was rearranged in a different, more navigable setup. From every corner though, I could see the tower in the distance. I quickly realized that I had no reached the top, only fallen into one of many traps. In fact, I still have not reached the top.
In the few times I went about the real world, I could feel that the game was different. It changed itself. It seemed to react to me. I was sure that a game like this should not have been able to be created. But then, they were going fot a free-roaming experience more similar to the original Zelda. What if they succeeded? They created a world one could always roam. And they really did create a world. I had learned of many gods in that land. The three goddesses who had created such a perverted, physical world. The god He Who Sees, who decided to cleanse it. I still don't know my own route, but I felt that if I simply followed my instincts, I could find my goal.
That's why I'm writing this now. My instincts still tell me where to go. But it's not here. It's not in the game. I have to leave, and I will do it. But before I go, I feel I have to leave this message for someone to find. I should warn you though, it may be a game, but it knows you are playing.

Zelda: Link's Awakening

Zelda:Ocarina of Time

A few months ago, I noticed a small classic video store that has seemingly popped up out of nowhere on a street I walk by quite often. I'm always on the lookout for older, hard to find games, so naturally I went inside. It was a very small shop, about the size of a bedroom, with wooden walls that were bare except for several video game posters on them. The posters looked like the kind you got in issues of Nintendo Power, but they weren't exact matches. There was an Earthbound poster of a frightened looking Ness staring at the background that shows up when you fight Giygas, a poster of Sonic in the drowning position in a very dark underwater city, and several others.
Sadly, the game selection wasn't very good. They covered systems going all the way back to Atari 2600, but they only had 10-20 games for each, most of them common ones everybody has, or those crappy games no one wants. I didn't find anything I was interested in and was about to leave, when something caught my eye. It was a gold Zelda: Ocarina of Time cartridge. I already had the game of course, but I had to examine this cartridge because of how beaten up it was. The cover was almost entirely torn off, the plastic was cracked and chipped in many places, and there was something that looked like a burn mark on it. The cart was only $1.99, and for some reason I felt drawn to buying it. The clerk didn't say a word to me, he just took my money and I left with the cart.
After leaving the store I started to wonder why I had bought a copy of a game I already owned in such horrible condition, but since I had it, I decided I might as well see if it actually worked. I put it in my N64 and turned it on, and was immediately greeted by Redead shreiks against a solid red screen. I turned off the system, took the cart out, put it back in, and tried again. This time I saw Zelda's character model lying face down, slowly rotating, while Ganon's laugh played. I tried once more, and actually got the intro screen this time, but I couldn't get the game to respond to the controller, and a slowed down version of Hyrule Castle Town's music was playing.
Cartridges were capable of some rather odd effects when they were broken or tampered with while a system is turned on. I had heard about cart tilting with Nintendo 64 games, and since I wasn't going to be able to play my new cart, I decided I might as well try messing with it. I put the game in one more time, getting some glitchy character models while what sounded like cymbals clashed repeatedly. I started bending the cart, and to my amazement, this actually made the game start the intro screen, with normal music, and my controller was working. Two of the files already had saves on them, so I selected the third and started the game.
The game started with the Deku Tree's monologue, but the text was different.
Death is the only thing this cursed land is good for. The cruel goddesses created life only to toy with it, and laugh at the pain of those they gave it to. I wish for death.
The last sentence repeated itself several times, filling up six text bubbles with it being said over and over. The game finally switched to Link, having his nightmare. It happened pretty much like the normal game, but Ganon had Zelda's face. Link woke up, there was no Navi, he simply screamed as he awoke from his nightmare, and got up on his own. I had control of him, and went to Kokiri Village. There was no other characters there, I couldn't go into the houses and the hole you crawl through to get the sword was missing, Since Mido wasn't there, I simply went to the Deku Tree.
No cinema happened, but the dungeon was open, so I went inside. The dungeon looked nothing like the one in the game, it looked like the inside of a castle. There were no enemies and I didn't have any items, so I just explored. As I went from room to room, the sound of children laughing got louder and louder. I finally dound a sword, it was stuck through the ribcage of a skeleton, as if he had used it to kill himself a very long time ago. I picked it up and the item text said, "You got the Hero's Sword. Will you be wise enough to use it for the right purpose?" At that point, a Majora's Mask style wizrobe appeared, the old man kind. He didn't move as fast as the ones do in MM, and I was able to kill him with the sword. He slumped over instead of exploding or fading like you'd expect a Zelda enemy to do and said,
"You have taken my life, but I will be avenged. My pet will deliver my vengeance."
The doors to the room locked, and I heard growling and the sound of heavy feet running. This went on for at least 20 minutes. I was getting scared, more frightened than I should be for a video game character. Finally, a gigantic wolf enemy burst into the room. I tried to fight, but my sword had no effect and he mauled Link to death, leaving a bloody corpse behind. The game froze on a shot of Link's corpse, there was no game over screen. I tried to play the game again, but no matter what I did to the cart, it would never display anything besides that final shot of Link's death.

Super Mario 64

I always liked Super Mario 64 when I was a kid. I remember playing it at my aunt's house all the time. Well, one day a pop-up appeared out of nowhere as I was watching gameplay footage on Youtube. I was a little startled, and was about to close the window, until I realized that it was a website showing of a mint condition copy of Super Mario 64 for sale. There was a picture and everything. I usually don't trust these things, but the feeling of nostalgia overpowered me, and I wanted to buy it.
The whole business was peculiar, seeing as how the owner of the game wanted the buyer to send an envelope containing $10 to and address on the site, instead of using something like PayPal. What made things even more strange was that when I tried to gain access to the website (I wrote down the URL) after encountering...problems with the game, the page was nowhere to be found.
A few days after the $10 was mailed, I got a package containing the new copy of the game. The first thing I noticed when I opened the small box was that the "official sticker" with Mario flying in the air was apparently peeled off or something. In it's place was a piece of duct tape with "Mario" crudely written on it in permanent marker. I felt a little ripped-off, but as long as the game worked, I didn't care.
I got out my Nintendo 64 and put the cartridge in. The screen turned on with the familiar Mario face that you could stretch and twist aimlessly. I remembered laughing all the time at the results as a kid and decided to mess around for old times sake. I moved the cursor over to Mario's ear and pulled it to elven proportions. I was going to do the same to the other ear, when the TV suddenly produced loud static. Mario's whole head started deforming and twisting in ways that I didn't even know were possible for the model. Random sound effects from the game started playing along with the static. As all this was occurring, I could hear a faint voice whispering in Japanese. The voice was stammering and whimpering.
I immediately shut off the game and tried again. I didn't bother with the Mario head this time. Just selected a new file and started playing.
When I selected the file, the game skipped the opening monologue by Peach and the courtyard outside. Mario was just placed right inside the castle. Creepier still, Bowser didn't say anything either. I tried to ignore it and played anyway. However I also noticed that their was no music. Just dead silence. Their weren't even any Toads around to talk to. The only door I could enter was the Bob-omb Battlefield. The other doors wouldn't even respond to my button commands.
The portrait to Bob-omb Battlefield wasn't the usual picture. It was just a stark white canvas. I was still trying to convince myself that these were just minor glitches, and that they wouldn't effect the gameplay at all. Once I entered the portrait, the image suddenly went from a blank canvas to the Lethal Lava Land painting. You know, that slightly unsettling image of the flame with the evil smile? Yeah, that's when I started getting really suspicious.
The mission select menu came up, and yet another weird detail was present. Instead of "Big Bob-omb on the Summit", the mission was called "TURN BACK". I have no idea what drove me to press A, but I did.
The level seemed normal. Everything was how I remembered it. I thought I could finally enjoy my favorite childhood game. But then I saw him. Luigi. I was absolutely shocked. He was never in this game. His model wasn't even a Mario palette swap. He looked like a completely original model. Luigi just stood there until I tried to approach him. He started running at unexpected speeds. I followed suite and went through the level. Strange things happened as I pursued him. each time I picked up a coin, the enemies and music would get slower, and the scenery would look darker in color and more morbid. It kept gradually getting worse until I collected a 5th coin. Then, the music just stopped. The enemies laid down on the ground like they were dead. I was seriously freaked out, but I kept chasing Luigi.
I went up the hill. No cannon balls rolled down trying to knock me over. I really wasn't surprised at this point. Luigi was always just out of my sight as I ran. Once I reached the summit, I saw yet another object out of place. A small cottage was all that was seen on the top of the hill. Luigi was nowhere to be found. The cottage was certainly od looking for a Mario game. It was old, plain, and broken down. Regardless of my fears at that moment, I had Mario enter the cottage.
As soon as the door closed. A disturbing picture of a hanged Luigi immediately popped up along with a very frightening scare chord. It sounded like a violin screech accompanied by loud piano banging. Mario fell to his knees and sobbed for roughly 5 minutes, then the screen irised-out.
I returned to the castle. Mario just slumped out of the painting. The image switched from the Lethal Lava Land portrait to the image of Luigi hanging himself. The room was different this time. It was now a small hallway. Toads with blank expressions and white robes lined the sides of the hallway. Their was another painting at the opposite end that just completely and utterly scared me. It was a picture of my family It wasn't even a photo from the time Super Mario 64 was released. It was a very, very recent photo. I remembered posing for it last weekend.
I reached for the on/off switch on the N64. There was no way I was going to play this anymore. However, when I flipped the switch, the game was still on. I flipped it back and forth, but to no avail. I tried unplugging the whole system, but it never left the screen. I was even still able to control Mario. I couldn't just leave it on forever...so I kept playing. I went to the photo of my family, and jumped in. Only one mission was available, of course. This one was called "Run, Don't Walk". I selected the mission. 'Let's-a-go'...
The level started in a flooded hallway with platforms floating on the water. Mario landed on one of these, and the camera turned to show what was behind. A silent black void was slowly approaching Mario. It didn't look like anything. It didn't even look like finished graphics. Just a giant, blocky, black blob. I started jumping from platform to platform. With no goal in sight, I kept running, the darkness slowly but surely gaining speed. This kept going on for what felt like hours. I was really doubting there would ever be an end. Mario was just going in circles. Finally, the black blob/void/thing caught up with Mario, and enveloped him in darkness. He didn't scream or resist at all. It just consumed him.
Mario fell out of the painting and back into the castle. I lost one of my 3 lives. The room was different now. Some of the Toads were gone, and the painting looked different. My family and I were in the same positions, but our bodies were partially decomposed. It looked too real to be photoshopped. It looked more like someone just took our dead bodies and posed them.
Regardless, I jumped into the painting again. Mario was in an small room. There was still only one mission available. It was called "I'm right here." spelled just like that. I selected the mission and prepared for the worst. Mario landed in a small, dark room. There no visible way out. The room was empty except for a piano in the corner. I knew what that meant. i was stuck in there with the Mad Piano. I approached it and it started chasing me as always. There was no way to damage it, so I had no choice but to let Mario take damage.
When he lost all his health, the usual death animation didn't happen. Mario just got mauled by the piano. He fell as his blood and guts spilled on the floor, and the camera panned to a top down view of his corpse. A distorted version of the merry-go-round music from Big Boo's Haunt played as the screen slowly transitioned from the in-game shot to a photo-realistic sketch of Mario's dead body in the same view as the shot. It was very unsettling. I was crying softly as I gazed upon the image. I lost another life.
The photo of my family was shown again. We were even more rotten then before. The view zoomed into the painting, like I was warping again. I was greeted with a shot of Peach's castle from the outside. The castle was crumbling in ruin. The fields were on fire. The sky was pitch black. Bowser's laugh played on a loop in the background as children mockingly chanted "You couldn't save her!". This went on for a long time, until, a close-up of of Peach's face accompanied by an extremely loud screech interrupted the loop without notice. Peach's mouth was wide open as if she was screaming, and her eyes were empty, black holes.
Suddenly, I was back in the hallway as Mario was once again ejected out of the painting. Now all of the Toads were gone, and me and my family looked positively repulsive. Maggots were wriggling around in holes in our flesh. Guts were spilling out of our bodies. My dad's eyeball was hanging loose from its socket. It was too much to bear, but something still urged me to trudge on. I jumped into the painting, with only one life remaining.
This time, there was no name for the mission. Just a blank space where the title would be. I selected the mission, and Mario landed on a very small island in the middle of the ocean. There was a solitary sign. It only read "DIVE". I did just as it said and entered the water.
The ocean was dark and empty. There were no fish. I wasn't even able to see anything in the water besides Mario. I swam downwards. I kept going for quite some time, yet Mario never ran out of breath. I counted roughly 10 minutes of swimming until I decided to go back up. Just as I turned Mario around, it came. A huge, and I mean huge Unagi the Eel came out of nowhere and swallowed Mario whole. I was dumbfounded. It went by so fast I wasn't even sure what I saw. The Game Over screen didn't show up. All that happened was a fade-out.
The photo of my family and I was shown again. We were plain skeletons now. Once again, it looked very real. I couldn't move the camera at all. It just stayed focused on the picture. I shut off the game and turned it on again. I chose my file, but it just went to the skeleton photo of my family. I tried this about 3 more times before giving up. I desperately wanted to stop, but some force kept me from walking away. I decided to select the only other saved file. The camera once again focused on the skeleton picture, but this time they were in a different position. As if they were a different family.

Another Portal pasta

Regarding the game Portal

Portal Purgatory

So, has anyone thought about how Portal is a giant allusion to Purgatory?
There is (seemingly) no reason to be putting Chell through these horrible experiments - it's for GLaDOS' sadistic pleasure.
But what if it's REALLY a test?
Not a scientific test, but a test of character and determination as to redeem oneself? Perhaps GLaDOS' taunts of, "All your other friends couldn't come either because you don't have any other friends because of how unlikable you are. It says so right in your personnel file: 'Unlikable. Liked by no one. A bitter, unlikable loner whose passing shall not be mourned...' It says you were adopted. So that's funny too," isn't just pointless mocking but a reminder of Chell's former life?
It's also heavily implied that GLaDOS could possibly be a much more knowing being as some kind of tester for Purgatory. Quotes like, "Speaking of curiousity, you're curious about what happens after you die, right? Guess what? I know."
Quotes like this have a much more significant meaning when thought of in this context.
"I feel sorry for you, really. Because you're not even in the right place."
"This is your fault. It didn't have to be like this."
"You're not a good person, you know that, right? Good people don't end up here."

Herobrine- A minecraft creepypasta

I had recently spawned in a new world in single-player Minecraft. Everything was normal at first as I began chopping down trees and crafting a workbench. I noticed something move amongst the dense fog (I have a very slow computer so I have to play with tiny render distance). I thought it was a cow, so I pursued it, hoping to grab some hides for armor.

It wasn't a cow though. Looking back at me was another character with the default skin, but his eyes were empty. I saw no name pop-up, and I double checked to make sure I wasn't in multiplayer mode. He didn't stay long, he looked at me and quickly ran into the fog. I pursued out of curiosity , but he was gone.

I continued on with the game, not sure what to think. As I expanded into the world I saw things that seemed out of place for the random map generator to make: 2x2 tunnels in the rocks, small perfect pyramids made of sand in the ocean, and grove of trees with all their leaves cut off. I would constantly think I saw the other "player" in the deep fog, but I never got a better look at him. I tried increasing my render distance to far whenever I saw him, but to no avail.

I saved the map and went on the forums to see if anyone else had found the pseudo-player. There were none. I created my own topic telling of the man and asking if anyone had a similar experience. The post was deleted within five minutes. I tried again, and the topic was deleted even faster. I received a PM from username 'Herobrine' containing one word: 'Stop.' When I went to look at Herobrine's profile the page 404'd.

I received an email from another forum user. He claimed the mods can read the forum user messages, so we were safer using email. The emailer claimed that he had seen the mystery player too, and had a small directory of other users who had seen him as well. Their worlds were littered with obviously man-made features as well, and described their mystery player to have no pupils.

About a month passed until I heard from my informant again. Some of the people who had encountered the mystery man had looked in the name Herobrine and found that name to be frequently used by a Swedish gamer. After some further information gather, it was revealed to be Notch's brother, Minecraft's developer. I personally emailed Notch and asked him if he had a brother. It took him a while but he emailed me back a very short message:

"I did, but he is no longer with us."
~Notch

I haven't seen the mystery player since our first encounter, and I haven't noticed any changes to the world other than my own. I was able to press 'print screen' when I first saw him. Here's the only evidence I have of his existence: